dofus class good Hybrid
Cra/Strength & Critical HitThe Cra Strength & Critical Hits Build is based on the Cra Strength Build but focuses on using + Critical Hit equipment to boost Punitive Arrow, in combination with Paralyzing Arrow and Lashing Arrow to reduce enemies' MP . With a critical hit Punitive Arrow has a possibility to do high damage, it is (1 - 100) on a critical hit. A character with the right equipment (boosting critical hit to over +30), on average, will do more damage with Punitive Arrow than a Strentgh Cra using Destructive Arrow.Spells* lvl 11: Critical Shooting 5* lvl 26: Paralyzing Arrow 5* lvl 31: Punitive Arrow 5* lvl 34: Distant Shooting 3* lvl 36: Powerful Shooting 2* lvl 48: Lashing Arrow 5* lvl 54: Distant Shooting 5* lvl 61: Bow Skill 5 This is the basis for the spells. It is up to you afterwards to choose whether to boost Destructive Arrow or simply use a bow (typically a King of Borins Bow at level 60) and Punitive Arrow. Ecaflip/Strengthtandard buildBuilding a Strength Ecaflip basically involves raising Strength and Vitality. Wisdom (for XP) and Agility (for Critical Hits and Dodging) can be scrolled.[edit] Build SummaryClass: Ecaflip Build: Strength(optional description)Main stats: Strength, Vitality, (Agility)Main spells:Low and middle levels: Heads or Tails (5), Felintion (5)Higher levels (70+): Playful Claw (5), Claw of Ceangal (5), Fate of Ecaflip (5), Felintion (5)Lv. 101 Base StatsSTR: 200VIT: 200WIS: (scroll)CHA: 0AGI: (scroll)INT: 0Lv. 101 SpellsHeads or Tails (5)Felintion (5)Feline's Leap (5)Wheel of Fortune (5)Smell (3)Playful Claw (5)Claw of Ceangal (5)Fate of Ecaflip (5)Spare : 27 pts for Sword Skill (5)/Clover (4)...Note: After 1.20 update, Feline Spirit has become much better and is now an option for the "gambler" ecas. Still unreliable, but should hit in the 300-500's if maxed, so nice spell with immune on, or if you got an eni with you.[edit] Skill point investing guide4 points into strength and 1 into vitality until strength reaches 100, then only strength until 200 then vitality again. Or, if you can cope with a short life, put ALL your points into Strength and use equips to boost Vitality. The choice is yours.[edit] Spell point investing guide* L1-31 HoT to 5 (attack), Felintion to 5 (healing/pushback attack) and Feline's Leap to 5 (movement), in any order. (Some prefer increasing Felintion first for safe combats, but starters won't have 10,000 kamas to spend initially.)* L32-41 Wheel of Fortune to 5 (+100 Strength/crit +200 Strength)* L42-54 Smell to 3 (spare the rest)* L55-60 (Spare points) Consider investing on eg. Sword Skill* L61-70 Playful Claw to 5* L71-80 Claw of Ceangal (or Clover) to 5* L81-90 Rekop to 5 (if it crits 1/2 it will hit ALOT!)* L82-101 Fate of Ecaflip to 5 Eniripsa/Intelligence/Healinglvl 1-11* Characteristics - all on int* Spells - max out Curative Word, this is a good healing spell and is used very often* Goals - 50 int, lvl 5 curative word lvl 11-21* Characteristics - all on int* Spells - max out Forbidden Word* Goals - 100 int, lvl 5 forbidden word lvl 21-31* Characteristics - all on int* Spells - max out Healing Word* Goals - 125 int (because of 2:1 soft cap), lvl 5 healing word lvl 31-41* Characteristics - all on int or if you are feeling that the main reason why your Eniripsa is losing fight is because of your hp points then feel free to spend 50 points on vitality (that is exactly what I did)you should might also consider it because youll up word of sacrifice soon and that 50 hp will make up for the damage the spell dealt* Spells - max out Stimulating Word* Goals - 150 int/125 int and 50 vitality, lvl 5 stimulating word lvl 41-51* Characteristics - all on int* Spells - max out Revitalizing Word* Goals - 175 int, lvl 5 revitalizing word lvl 51-61* Characteristics - all on int* Spells - max Word of Sacrifice* Goals - 200 int, lvl 5 word of sacrifice lvl 61-71* Characteristics - all on int* Spells - max Friendship Word* Goals - 216 (because of 3:1 soft cap), lvl 5 friendship word lvl 71-81* Characteristics - all on int* Spells - max Preventing Word, because it's always useful if you can teleport away 16 spaces* Goals - 232 int, lvl 5 preventing word lvl 81-91* Characteristics - all on int* Spells - max out Word of Silence, but remember to only use it as the LAST spell that you cast in a turn because it will also take away your own Ap* Goals - 248 int, lvl 5 word of silence lvl 91-101* Characteristics - all on int* Spells - max out Word of Recovery it is the BEST HEALING SPELL that you will EVER get* Goals - 265 int, lvl 5 word of recovery lvl 101-111* Characteristics - all on int* Spells - raise Curative Word then Healing Word* Goals - 297 int, lvl 6 curative and healing word lvl 111-121* Characteristics - all on int* Spells - raise Forbidden Word and Stimulating Word to lvl 6* Goals - 310 int (because of (4:1 soft cap), lvl 6 forbiden and stimulating word lvl 121-131* Characteristics - all on int* Spells - raise Preventing Word then Revitalizing Word* Goals - 297 int, lvl 6 preventing and revitalizing word lvl 131-141* Characteristics - all on int* Spells - max out Word of Thorn to lvl 5* Goals - 326 int, lvl 5 word of thorn lvl 141-151* Characteristics - all on int* Spells - raise Word of Thorn and Word of Sacrifice to lvl 6* Goals - 353 int, lvl 6 word of thorn and sacrifice lvl 151-161* Characteristics - all on int* Spells - raise Friendship Word to lvl 6 and up Regenerating Word to lvl 3* Goals - 369 int, lvl 6 Friendship word and lvl 3 regenerating word and 2 unused spell points lvl 161-171* Characteristics - all on int* Spells - raise Regenerating Word to lvl 6* Goals - 385 int, lvl 6 regenerating word lvl 171-181* Characteristics - all on int* Spells - raise Word of Silence to lvl 6* Goals - 400 int, lvl 6 word of silence lvl 181-191* Characteristics - all on int* Spells - save up ALL of your spell points for upping Word of Recovery and Summoning of Eniripsa Dopple* Goals - 410 int, 10 unused spell points :( lvl 191-200 !!!!!FINALLY!!!!* Characteristics - all on int* Spells - use your hard earned spell points on raising Summoning of Eniripsa Dopple and Word of Recovery to lvl 6* Goals - 420 int, lvl 6 summoning of the eniripsas dopple and word of recovery :) Enutrof/ChanceLevel 1-5Do the beginning quests in Incarnam. Doing all of the "talking" quests, and all of the quests that require the killing of weak monsters (get friend's help if needed), you will be lvl5 in no time.Hunt Young Gobballs because of their low damage and 3mp so you can keep ahead.In terms of Spell Points, resist the temptation to improve Shovel Throwing; it is a very weak spell, even when maxed out at level 5, and at later levels you won't ever use it. Fortune is a useful spell which boosts your Chance, but you'll want to level that up later on in the game since you don't need the bonus Chance much now anyhow. Save up your spell points and follow the spell guide above.See the note under 26-40 about mushd's for early/mid leveling.[edit] lv 6-10Start Joining Incarnam Dungeon Runs Be Sure You have A Good party!!Sell any resources you find or have found to chars, such as arachnee legs and white/black gobball wool for some quick money. Spend it on anything you can find that will significantly increase your strength.Saving up your remaining spell points for now, continue to put all your characteristic points into Chance.[edit] Lv: 11-15Quests In Asturb Can Give Rlly Good XP Like The plant dissension or A bear in the gobbies' house On Lv 15 You can buy a Strong Bow for good range damage.Now that you've reached 10th level, you can reward yourself by buying the less expensive pieces of the Gobball Set, assuming you can afford them. A gobball hammer will be your best friend for the duration of this phase, so be sure to get one. At level 11 you can wear Fortifying Rings to boost your strength, and at level 14 you can wear Mental Rings, which will significantly boost the relevant stats that help you deal more damage with the Gobball Hammer. With even just a partial Gobball Set, you should be able to deal around 20 damage per hit with your hammer, and use its unique area of attack to effectively remain one step ahead of level 6 gobbals. Also consider fighting (as F2P) the "flowers" (Evil Dandelion, Wild Sunflower, Demonic Rose) at Fields of Astrub because they give good experience if you have, at least, the Gobball Hammer with Living Bag.At level 15 buy the Holic bow (chance based) and i used chance equipment and low.[edit] Guide 1[edit] Lv: 15-20Kill Morello Cherry Blops and Morello Cherry Biblops if you are P2P If F2P I would advice you to find some lonelyPrespics (no Boars!) or sneak into Crackrock fighting groups at 10,-24Counterpoint: Boars are a great source of xp if you have the Gobball Hammer equipped. Just put one point into Living Bag for a little more hp and keep him out at all times, the Boar will maybe get 3 hits on you the whole fight if he's lucky. Stay towards the center of the screen at all times and away from objects such as trees or cliffs as if you are pushed back (even when your bag switches places) you will lose some life. For newbies, hammers effect the block you attack and the three surrounding blocks as well, so you can stand one block away and attack the block in between you and the boar and the boar will be hit. With the gobball hammer it hits TWICE. Takes about 12 turns all together but 1k-1.8k xp per fight is great with virtually no risk.[edit] Lv: 20 -26For lv 20 start killing Piglets porcos territory [0,32] if you are P2P. For f2p I would advice to keep killing Prespics till lv 21-22 and then go and sneak into the Crackrock fights. For F2P its really hard to train enu's so it might take a while.[edit] lv: 26 - 35Piglets or Start Killing Bigger Morello Cherry mobs (not more then 2 unless you have 4 mp) f2p I would advice to become p2p if you dont want the only way to lv is craqueboules which will take very much time.[edit] lv: 35 - 40F2p really can't lvl very well from now on so if they want to go further I would advise to keep killing craqueboules or try to solo a lonely one. P2p find some good party and start doing gobb dungeon. This will give you good xp and maybe some cool items. Or Fungi Masters but don't attack when there are more then 1 mush mush or anything with him. Max is 1 fungi master and 1 other creature lonely fungi master is also good.[edit] lv: 40-60Search a good party and go for kanigers hunt. This really gives good xp! You can also kill dark smith and miners. They give about 10k xp and take 2 minutes to kill. Maybe for f2p go to chafers at -1,-25 - Look for the dungeon behind the rock. Their are also piglets on ranged maps, i get about 15k exp for a 3 minute fight with 177 wis setThe chafers are the only good way for f2p to keep leveling, but this won't do very much after lvl 50.[edit] Level 61-69Its time to start thinking about a weapon. More details will be listed later, but for now save your points for Shovel Skill.[edit] lv 60-80go for dreggons or koalaks can do solo later but first go with a group till around lv 70 when you get slaughtering shovelsoloing dragoturkies with great mechba shovel and reduction gear can be fast exp around lv 60. If you can get to 200 pp with enutrofions + pet, it becomes highly profitable as well.[edit] lv 80-200Go for dreggons and koalaks solo. You can also go to pandala with a group and kill firefouxes or try cemetry of bonta for good mobs (party fighting adviced). Blops and Kanigers are a good way to gain experience too, if you have 8 ap and 4 mp (which can be possible by using Gobball Breeder Boots) Feca/IntWhere to put my stats? And what is worth scrolling?! INTELLIGENCE - The only stat which is worth putting stats points in it is INTELLIGENCE. It increases armors and most of fecas spells are also fire-based. Put all points in it till u reach 300(its lvl 120). Then u can decide if to put your points still in int(4:1 cap) or scroll WIS to 101 on this point and go wis(which is important for exp gains as well as MP/AP rape resists). There is always an option of scrolling INT to 100 and adding points then but its VERY expensive... and it gives you only 25 points overall -.-! WISDOM - its very important to scroll it to 25 as quick as possible. Thats why u SHOULD NOT sell your Gobball Horns. When u get 100 of them go to [8,2] and exchange them with Zeurg for Small Scroll of Wisdom. After you earn 300 INT you could scroll WIS to 101 and put some points in this.! VITALITY - I found it useless(Fecas need int, shields shall absorb most of dmg) but if you have alot of kamas and have 25 wisdom scrolled u can try scrolling vit.! CHANCE - Its COMPLETELY USELESS, because 100 chance scrolled will give you ONLY 10 prospecting. If you go together with this build u should scroll chance when u will have other stats scrolled to 100 :P. Also many wisdom items which u will use got "-" chance.! STRENGTH - Its INT, build you wont need it.! AGILITY - You can scroll it a bit(scrolling it to 25 is quite cheap(220kk on shika), its being useful if u use Kryst O'Boul - it gives nice crits :] On higher lvls it will be nice for dodge rolls. To use Marie Aigue's Staff I suggest you to have it scrolled to some high values so it wont limit your equipment to get 100 agi.[edit] SpellsSTEP 1, lvl 9 - Put EARTH ARMOR to lvl 5. NOTE : on lvls 1-9 don't add points to anything. At lvl 9 put all in earth armor, wait two lvls and max it at lvl 11STEP 2, lvls 13-21 - Put CLOUDY ATTACK to lvl 5.NOTE : Cloudy attack is much more powerful then Natural attack. It will be your base attack spell at lvls 13-59 if you will follow mine suggestions and choose exp on crackrocks.STEP 3, lvls 22 - 31 - Put GLOWING ARMOR to lvl 5.NOTE : Its EXTREMELY USEFUL in duels with int chars and fighting mobs using fire dmg.STEP 4 - Put AQUEOUS ARMOR to lvl 4.NOTE : This armor is useful when u try to avoid AP loss. Not many enemies will use water damage. Putting it to 4 will give you a chance to put STAFF SKILL to lvl 5 later.STEP 5 - Put WIND ARMOR to lvl 3.NOTE : This will help you to avoid MP loss. Also some monsters might use air attacks. Putting it to 4 will give you chance to put STAFF SKILL to lvl 5 laterSTEP 6 - Put IMMUNITY to lvl 4IMMUNITY : When you will get 7AP it will be cool to use immu + burning glyph(of course if you don't fight enemies who got unbewitchments). It hits enemies and you got 2 rounds to buff and deal damage. On level 6 this spell is really AWESOME - 2Ap cost. this allows you to really a lot after using immu...STEP 7, Level 59 IMPORTANT : DO IT AT LEVEL : 59 ! - Put STAFF SKILL to lvl 5.NOTE : From now you will use Staff Skill + Firemaged Kryst O'Boul. You at last got some H2H attack which does really nice damage. You don't need any more spells.! - CLOUDY ATTACK - FORGET IT NOW or it will cost you much more on later lvls. For those 10 points you shall! - Put NATURAL ATTACK to lvl 5.NOTE : Now you will use your Kryst in close combat and Natural Attack in distance. Natural has better range then cloudy and doesn't have linear range.STEP 8, Level 60 - Put TELEPORTATION to lvl 3.NOTE : Its useful when u try to escape your enemies. Lvl 3 is really ENOUGH for it.STEP 9, Level 70 - Put BURNING GLYPH to lvl 5.NOTE : No comments. This spell completely OWNS :]STEP 10, Level 80 - Put FECA SHIELD to lvl 5.NOTE : Used with armors it makes you nearly completely immune for enemies attacks.STEP 11, Level 90 - Put PARALYZING GLYPH to lvl 3.NOTE : Helps to stop enemies on glyph. For me lvl 3 in enough :)STEP 12, Levels 90-101 - Put all armors to 5(you should have spare points, i had :P) - On lvl 101 put Natural Attack to lvl 6. 3AP cost is cool :) - Get and boost spell cawwot. Its useful for solo stuff, dungeons and team stuff. Just get it to level 5. :)STEP 13, Levels 101-130 - Level PARALYZING GLYPH to 5. Larger AoE and +range is pretty useful, tho many Fecas decide to leave it on 4 to both spare points and be able to have 2 glyphs of same size... I had it on lvl 3 till I thought "larger glyph would help me in this fight"... So after few such a thoughts i just spent my points in this spell :P - Staff skill level 6 - Thats a good choice for spending points. 5% more damage is nice, lower Ap cost is nice as well... but still, you are an epic character now so... that's your choice!YOU CAN CHANGE ORDER OF STEPS 4 - 6 IF U WISH TO DO SO :P Iop/StrengthBuilding a Strength Iop basically involves raising Strength and Vitality. Wisdom (for XP) and Agility (for Critical Hits and Dodging) can be scrolled.[edit] Build SummaryClass: Iop Build: StrengthDamage build based on Earth and Neutral spells and weaponsMain stats: Strength, VitalityMain spells:Lv. 101 Base StatsSTR:200VIT:50WIS: (scroll)CHA: 0AGI: (scroll)INT: 0Lv. 101 SpellsPressure (5)Jump (5)Intimidation (4)Vitality (5)Power (5)Mutilation (5)Sword of Iop (5)Iop's Wrath (5)Spare : 17 pts[edit] Skill point investing guideOnly strength[edit] Spell point investing guide* L1-11: Pressure to lvl 5* L12-21: Jump to Lvl 5* L36: Intimidation to Lvl 4 (spare the rest pushback of 3 is good enough) Vitality to lvl 5 (can come in handy, but in later lvls you may not use it) OR Brokle to lvl 5 ( gives you another attack, but costs 6ap per usage and has long cool down period). * L48: Power to lvl 5* L58: Mutilation to lvl 5* L90: Sword of Iop to lvl 5* L100: Iop's Wrath to lvl 5 More* Spare points (17 at lvl 101) can be best spent into Sword Skill, which you can raise to 5 as soon as you're lvl 53, but you wont really use it untill you're 100+ (or even 36 if not raising Vitality or Brokle) edit: How about concentration? Not worth it since in level 101 you will get pressure at 6 that is 2 ap too with a damage not that lower and a 2 range (or more with iop class set) making it a lot more worth than concentration at any level. Osamodas/IntelligenceYou gain 5 stats points each time you gain a level. Choosing how to spend these point can make a character great or weak. There are many ways to raise your stats, depending on your own personal tastes. If you can afford it you should scroll all of your stats, however this is extremely expensive and unless you have that kind of money to spare the money is better spent on equipment. The two main stats you should raise are:* Vitality-To last longer.* Intelligence-For more damage. It should be noted that although this is an Intelligence build, you are required to raise your Vitality a bit.* Method 1. Boost only Intelligence until it hits 100, which will take you to level 21. Then boost Vitality to 50 or 100, then continue with Intelligence. * Method 2. Boost Intelligence to 50, which will take you to level 11. Then boost Vitality to 50, which will take you to level 21. Then go back to boosting Intelligence * Method 3. Scroll your Vitality 50 (Minimum). Then raise Intelligence (Or scroll both). * Method 4. Boost 4 Intelligence and 1 Vitality per level until you get to 100 int, then fucus mainly on intellegence from there on. The main thing to keep in mind is, the more Intelligence you have, the stronger you will be. You will need at least 50 Vitality for this build at some point (preferably before you have the chance to equip a Fire Kwakblade, which requires 50 Vitality to use). I strongly advise you to get a Gobtubby or a Ghast or any other pet that raises yout HP, and also a Cawwot Dofus. You ultimately want to get Intelligence as high as possible.[edit] SpellsSpells are your means of survival in the Dofus world. They're what allows you to win battles. You may have fully scrolled perfect stats, but if you haven't raised the right spells you're doomed. This category is broken down into 3 sections. The spell levelling guide, alternative spells you may want to get, and 'other' spells.Someone asked to put the pros and cons so here it is:* Lvl 1-11 Raise Ghostly Claw this is a must because this is the only spell you get that does int. damage and you are an int base! Crow is not worth lvling as it doesn't do much dmg without the help of +dmg equip. The damge of ghostly claw is pretty low compared to the other classes, but will be strong later on, especially combined with your summons.* Lvl 12-21 Raise Summoning of Gobball A strong attack/tank summon, use this as your first summon. This is the summon which will help you along your way until boar!* Lvl 22-31 Raise High Energy Shot (to lvl 4) unless you want to you CAN lvl it to 5, but i advise 4. If you think waiting for resummoning your gobbals takes too long, just use this spell to attack twice! You lose a turn trying to cast this, but what else gives two attacks? Plus it's useful for the other summons you'll get.* Lvl 32-41 Raise nothing save it I know it's a pain to wait...* Lvl 42-51 Raise Summoning of Boar Not that useful, only because of the push back. Finally your next unuseful summon, like tofu! It pushes monsters back from 1 to 5 spaces, I recommend to level it at 3!* Lvl 52-61 Raise Punch of the Crackler Finally the fire attack spell you've been waiting for, max it ASAP! Strong attack so you really should max it out.* Lvl 62-71 (you should have about 14 points at lvl 62) max natural defense or, if you can afford it, Hammer skill. This is your choice. If you think you can't handle living behind your summons and casting ranged attacks, you should get hammer skill so you can kill those monsters yourself. Or you can rely on your summons and max out natural. So it's your choice. Both can be good depending on how you play.* Lvl 72-81 Max Fangs of Boowolf. A must, increasing dmg is good especially for your crackler later on when you can double attack!* Lvl 82+ just max out the next spells that come up. This helps in aiding your monsters and summoning new ones! Including the almighty dragon wyrmling!* Lvl 101 unlearn (if possible) summoning of gobbal, as you won't use that spell any more now that you have the magus bwork, crackler, AND the wyrmling. Then level ghostly claw to 6. Why? To make your attacks stronger that's why! * Summoning of Tofu is the worst spell you can raise. It really isn't good for an intelligence osamodas. Please don't waste your spell points on this. Even Summoning of Arachnee is better, because the critical hit still pwning tofus. I dont care if you delete this, eat my shorts.* Summoning of Prespic is very useful if you know when and how to use it. Try maxing this spell instead of maxing Summoning of Boar (you could raise this to lvl 3)* Whip is also a very useful spell, you can hit summons for just 1 ap and, when it reaches lvl 5, with a range of 10 squares! [edit] Other Spells* Cawwot (spell): A nice spell to have. When you get some spare spellm point I'd recommend immensley to max this. Why? It's pretty much an osa' only healing option... if you are a noob osamodas, of course. Plus it can block LoC, whihc is generally pretty useful.* Perfidious Boomerang: One of the most random spells availabe. With a high AP cost and variable damage (different elements and large range) it isn't recommeneded to spend any spell points on this ######. If you happen to fully scroll all your stats, it will still suck. It's really just a spell to mess around with, while in PvP with friends etc, or if you're in a desperate last stand and you've got no other options... or if you are a noob osamodas too.* Summoning of Arachnee: A weak summon spell. Even Gobball is better than this. If you do bother to get it, keep it as a back up summon incase somehow all your stronger summons die. On crits it's nice. However compared to other Osa summons, it's still underpowered... but it's better than a noob tofu osamoda (osamodas that raises tofu to lvl 5 in his first lvls...)* Summoning of Chaferfu: A terrible summon. It's weak and can attack you. Personally I'd suggest to use it like Summoning of Arachnee, as a last resort nothing more. This crap can also attack your allies, summons and even himself.* Moon Hammer: The legendary agility spell itself. If you do manage to obtain it then do not raise it, for the same reasons as Perifidous Boomerang: it sucks. For one thing it's an agility spell. Another is high AP and variable damage. Pandawa/StrengthSpending PointsLike any class, you can choose to make a pure strength build, but spend points into vitality isn't a bad idea. But before doing that, get at least 100 strength. There is no needing of scrolling any stats, but is always good to scroll wisdom to get more experience, agility to get more critical hits and vitality to get more HP. Spending Spell Pointslvl 1-2 Boozer 2 lvl 2-13 Hangover 5 lvl 13-21 Boozer 5 lvl 21-36 Earth Vulnerability 5 lvl 36-42 Stain 5 lvl 42-51 Bamboo Milk 5 lvl 51-61 Bow Skill 5 lvl 61-71 Wrath of Zatoishwan 5 lvl 71-81 Pandatak 5 lvl 81-91 Pandiniuras 5 lvl 91-101 Spirit Bond 5 SadidaCharacteristic Points* Level 1-11 raise strength to 50* Level 11-31 raise intelligence to 100* Level 31-91 raise strength to 200* Level 91-131 raise intelligence to 200* Level 131-151 raise strength to 250* Level 151+ raise what you think will benefit your character more Strength/Intelligence/Wisdom/Vitality It is highly suggested that you scroll chance and agility to at least 50.Also if this is not you first character it is advised to scroll as much as you can early to reduce the number of characteristic points used on main stats.[edit] Spell Point DistributionThese spells are outdated past level 100. I will try to find time to arange them properly for you they are not in the order I would suggest anymore.* Level 11: Bramble - 5* Level 21: Earthquake - 5* Level 27: Silvan Power - 4* Level 37: Manifold Bramble - 5* Lever 41: Silvan Power - 5* Level 51: Poison Wind - 5* Level 55: The Inflatable - 3* Level 70: Wild Grasses - 5* Level 80: Bush Fire - 5* Level 85: Staff Skill - 3* Level 90: Insolent Bramble - 4* Level 100: Staff Skill - 6* Level 101: Earthquake - 6* Level 104: Bramble - 6* Level 110: The Inflatable - 5* Level 125: Dagger Skill - 6* Level 135: The Sacrificial Doll - 5* Level 138: Soothing Bramble - 3* Level 144: Release - 4* Level 151: Soothing Bramble - 5* Level 156: The Sacrificial Doll - 6* Level 171: Aggressive Brambles - 6* Level 186: Tree - 6 (great with Dolly Sacrifice) Sacrier/AgilityLv. 101 Base StatsSTR: (scroll)VIT: 1 max ∞WIS: (scroll)CHA: (scroll)AGI: (scroll)INT: (scroll)spells* Assault- 5* Nimble Punishment- 5* Dancing Sword- 5* Attraction- 3-4* Wise Punishment- 5 (optional)* Evasion- 5 (Must have)* Bow skill or Sword Skill or Daggers Skill-5 Spell point investing guide* 1-11 Assault* 11-21 Attraction For 3 Ap cost.( you can forget one point in future lvls when u have more ap to spare.* 21-31 Nimble Punishment* 31-41 Dancing Sword* 41-51 Wise Punishment* 51-61 Punishment* 61-71 Dagger Skill you can also go Bow skill wit Hidsad Bow but at future lvls (101+) you will need to forget these points and go back to Dagger skill.* 81-91 Coagulation* 91-101 Moon Hammer SramThis is a build I'm still testingTrainingLvl 1-4/5cliché, train on the tutorial arachnee until level 4 or 5, 6 if you can bear the pain.by level 5 you should have 10 str and 10 agi (maybe get the 10 str first so you kill the spider faster =D)Lvl 6-8Train on single lvl 3/6 gobs always staying 1 square out of their reach and using traps or deviousness OR stick with lvl 3 gobs and level mistake to lvl 3.Distribute your points 3/2 agi/str.Lvl 9+Now from here on you'll be taking different routes depending on if you're p2p or not.Either way, level Tricky Blow to 3.If you are p2p:Go to Porkass Plains and kill single Lousy Pig Knights. How? Well this is cliché too, just wait for the knight to come close, stay 1 space away from it's reach, then move in, hit it with your daggers once and follow up with tricky blow. Repeat until the knight dies, and don't forget to go circle around the map so you don't get cornered.Do NOT try shepherds, they'll kill you.If you're f2p:Go to Astrub forest and kill single boars or mobs of 1 boar + some moskitos. Use the same tactic as when fighting knights.Distribute you
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